Town: Wi Qunmömgwë Ner

Wi Qunmömgwë Ner

Wi Qunmömgwë Ner
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceŮch Ḿåwa Moot
RegionElmu Muyöm Forest
Founded1266
Community LeaderChief Wyn Pherierzoth
Area5 km2 (2 mi2)
Average Yearly Temp6°C (42°F)
Average Elevation4866 m (15964 ft)
Average Yearly Precipitation214 cm/y (84 in/y)
Population1351
Population Density270 people per km2 (675 people per mi2)
Town AuraTruename Magic
Naming
Native nameWi Qunmömgwë Ner
Pronunciation/znɛ/ /qunˈmo˞mgwɛ/
Direct Translation[black] [bubble; dome; foam]
Translation[Not Yet Translated]

Wi Qunmömgwë Ner (/znɛ/ /qunˈmo˞mgwɛ/ [black] [bubble; dome; foam]) is a temperate Town located in the Ůch Ḿåwa Moot of the Viceroyalty of Rosid.

The name Wi Qunmömgwë Ner is derived from the Wood Elvish language, as Wi Qunmömgwë Ner was founded by Ni̊ Phroniavno, who was culturaly Wood Elven.

Climate

Wi Qunmömgwë Ner has a yearly average temperature of 6°C (42°F), with its average temperature during the summer being an icy 25°C (77°F) and its average temperature during the winter being a cool -12°C (11°F). Wi Qunmömgwë Ner receives an average of 214 cm/y (84 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Wi Qunmömgwë Ner covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4866 m (15964 ft) above sea level.

Overview

Wi Qunmömgwë Ner was founded durring the late 14th century in spring of the year 1266, by Ni̊ Phroniavno. The establishment of Wi Qunmömgwë Ner was somewhat plagued by a lack of willing colonists, leading to Ni̊ Phroniavno electing to pay people to resettle in Wi Qunmömgwë Ner.

Wi Qunmömgwë Ner was built using the conventions of Wood Elven durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Wi Qunmömgwë Ner is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Wi Qunmömgwë Ner is is constructed arround a semi-circular spacious baked earthen mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. Unfortuantly, these cost-cutting-focused defences are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Wi Qunmömgwë Ner has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Wi Qunmömgwë Ner long.

Civic Infrastructure

Wi Qunmömgwë Ner has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wi Qunmömgwë Ner. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wi Qunmömgwë Ner's parks.

Wi Qunmömgwë Ner has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wi Qunmömgwë Ner.

Wi Qunmömgwë Ner has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wi Qunmömgwë Ner has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wi Qunmömgwë Ner has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wi Qunmömgwë Ner has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wi Qunmömgwë Ner's public wards, blessings, and other arcane systems.

Wi Qunmömgwë Ner possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Wi Qunmömgwë Ner has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wi Qunmömgwë Ner's natural decorations nor waterways.

Wi Qunmömgwë Ner has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Wi Qunmömgwë Ner has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Wi Qunmömgwë Ner's bank was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Wi Qunmömgwë Ner every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Manticore near Wi Qunmömgwë Ner are known to be a mutant strain of the creature.

Wi Qunmömgwë Ner's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves square dance to channel Conjuration energies of tier 2 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5444 m2
    • Cattle and Similar Creatures: 337
    • Poultry: 4053
    • Swine: 270
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 135

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 5
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 7
  • Coachmen: 1
  • Cooks: 6
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

419 of Wi Qunmömgwë Ner's population work within a Foundational Occupation.

838 of Wi Qunmömgwë Ner's population do not work in a formal occupation, but do contribute to the local economy. 94 (7%) are noncontributers.

Points of Interest

A great magical Working has been a critical part of Wi Qunmömgwë Ner since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.

Wi Qunmömgwë Ner is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

The the a crop of Summoning, an a crop imbued with potent amounts of Summoning energies was created near Wi Qunmömgwë Ner by in time immemorial, reportedly some time during the early 2nd century.

History